![]() This takes precedence over anything else, including if they're in a fight. ![]() In this example, the character will always cast Libra on themselves if it is to be successful. There is a hierarchy to Gambits, in that characters are programmed to work their way down a list. The character with Gambits like that will only cast the spell if the buff has worn off of either themselves or another party member. And it's possible to just use the Ally: any Gambit. You can also use this to apply buffs like Protect, Haste, and Bubble on party members. Even setting the Gambit as Ally: any > Esuna will mean that a party member will be targeted if they have any debuff on them that can be removed with Esuna. You can have your White Mage(s) set to use Esuna/Esunaga on debuffs, but be aware of MP usage. It's a good idea not to use Remedies in Gambits unless it's by a character who has all of the Remedy Lores unlocked (and are therefore able to remove more debuffs with Remedies). Antidote for Poison, Prince's Kiss for Sleep, Nu Khai Sand for Confuse, etc). Using Gambits like Ally: status = Poison will have that character target specific statuses within the party, and then use the correct item to remove them (e.g. the use of Dispel is useful, e.g.:įoe: character status = Reflect > Dispel Applying Buffs/Removing Debuffs from Characters If you have Libra on one party member, then any Mage that has offensive Magick will be able to use the correct one on an enemy.įor enemies with status effects like Reflect, Protect, etc. Elemental Gambits and Foes with Status Effectsįor Mages, it's worth creating Gambits for every element, e.g.: Flying Enemiesįor any character who has the Telekinesis Technick, create the following Gambit:Īdmittedly, this will only be available to you later on in the game, so you'll need to make sure that you've got ranged weapons and magick ready to take down Flying Enemies. The idea is, especially for boss fights with multiple enemies, that your entire party focuses on bringing down one target at a time before moving onto the next. It's a really good idea to work out when to use Gambits like Foe: Any or Foe: Party Leader's Target. This ranges from focusing on the Party Leader's Target, to Nearest Visible, to Lowest/Highest HP or MP, and even elemental weakness/vulnerabilities. ![]() There are a number of Gambits for targeting foes. ![]() The Technick itself is incredibly useful in that it will provide important information about most enemies, and identify invisible traps throughout the game. Having a Gambit like this will ensure that Libra is always active on a party member. It's probably a good idea to set it as the last Gambit in the list, so then it isn't cast during a battle. This would be useful for someone who is a Foebreaker, where you could have one Gambit class set for all the Break Technicks, and then one set for Attacking.Īs soon as you have access to the Libra Technick, any character who is able to use it should have this Gambit created for them: You also have three "setups" available for each character, meaning that you could create three different sets of Gambits and select them accordingly. Each character starts off with having a couple of Gambits available to create, and through unlocking License tiles, you'll be able to get up to 12 per character. You're able to purchase a lot of Gambits from the dedicated Gambit seller. Gambits are incredibly useful in the game, and it's worth taking the time to learn how to use the system properly.
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